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He spends most of his time in the castle, but he goes to the villages occasionally. If it is, you need to decide what type of caster you want him to be and then either build him yourself or ask the playground to help. Depending on your group this may or may not be a problem. Looking at his abilities it appears he was meant to blast the party wth some high level spells, then enter melee to further debuff them and restock on spell before retreating and using magic at range again. As far as Strahd, mechanically he is an unoptimized, unfocused mess. Just a friendly reminder, it's Strahd von Zarovich, not Straud von Zarovich. And yeah, taint is pretty annoying, no matter what. I just assumed that the rules are same as in HoH. To be honest, I didn't even read everything in that link. Heroes of Horror has better taint rules, but some result of taint can still be annoying. On that day your prayers will be answered. Drawing by Vulion, avatar by CheesePirate. For example our party has no rogue so add some traps, or if everyone has high will and fort throw some enemies to exploit reflex saves.Īs for taint I imagine there's no better place to contract taint than Barovia doubly so the castle itself, but really, the mechanics itself don't lend itself well. The really fun part about it is that our party has leveled like crazy started at lvl6 now at 12 but we still have had casualties our monk died twice lol.Īll I would suggest is take a look at your PC's and based on their weakness throw in a couple of tougher opponents that exploit it. How does he interact with the people? As for the encounters no need to really beef them up if your party is not optimized. At a certain point in the adventure it tells me that the PC's should know plenty about "the devil Strahd", yet I don't think I've read anywhere that the villagers are that aware of him. He closes them immediately upon their entry. Then when they have decided they have completed enough objectives and want to go for the kill, don't. Also, each time they encounter Strahd show them a different side not only combat abilities but his personality. My advice: get them to Madame Eva and stress the importance of the reading. It was dissapointing cuz there was some cool stuff they missed, but it kept the game from becoming a bore.
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My players weren't really optimized bugbear paladin, drow cleric, blaster sorceror, undead hunting ranger, and a rogue ::facepalm When it came to the castle, my group became very practical about just finding what they needed and getting out. I ran the zombie part as is and did fine.
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Not sure how to handle it if they run out of those guys though. If the mists are keeping the PC's from leaving, I don't see a reason why new adventurers should be let in upon their deaths. Is it any good? Has anyone else used a similar mechanic to great success? I think enforcing character deaths could also be beneficial. The book suggests the taint mechanic in Heroes of Horror. The mists seem like a good mechanism already in place. I already know that I am going to trim the opening zombie section to maybe just one initial fight, the courtyard rumble, and then maybe one more when zombies attack the barricades or something.Īny advice for trimming down the castle, or should I leave it as is and let the players realize that they should probably just avoid most of these things? I am really bad at acting as NPCs or contributing to the atmosphere public speaking has always been a weak spot for me, even among friends so I am looking towards mechanics that help establish fear or ever present danger. The zombie section alone was freakin' huge then I go to check out Castle Ravenloft and the tactical encounters go from page to ! I imagine a number of the encounters will just need to have one or two more creatures but if anyone has any suggestions for specific encounters namely how much I should beef up Strahd and his named minions, and in what ways I would really, really appreciate it. Because of winter break I will have around players. I've been reading through the long adventure and I have some questions if you guys would be so kind. This being partially inspired by the vampire kick I've been on, as well as wanting to see what this Strahd guy is all about when I read of him a couple years ago. of 5 1 2 3 4 5 Last Jump to page: Results 1 to 30 of Thread: Expedition to Castle Ravenloft 3.